Ahren Becker / Mechanical Engineering

I design it.
Then I make
it work.

I'm Ahren Becker. A mechanical engineering student turning ideas into working hardware, useful objects, and playable worlds.

Based in Naperville, IL / Built with curiosity
On the bench01 / 03
AeroVolt wind turbine · studio render of the original CAD assemblyCAD / STUDIO RENDER

MECHANICAL DESIGN

AeroVolt

Ideas.
Made real.

01 / Selected work

Made to work.

From a CAD model to a working build.
The decisions, the iterations, and my part in each.

Coursework

Team projects · Shared builds, individual contributions.

Personal projects

Independent design, fabrication, and integration.

Ahren's gray 2017 Mustang GT beside a snowy lakeside, with its red taillights reflected on wet pavement
2017 Mustang GT · Personal mechanical project

Personal automotive work

2017 Mustang GT

Hands-on mechanical upgrades across intake and exhaust, braking, suspension, wheels and tires, steering, aero, and interior components.

Component compatibility and mechanical troubleshooting, alongside ECU calibrations I wrote, flashed, datalogged, and refined.

Ask me about this work

From design to delivery

Across the workbench.

A practical toolkit for making physical systems work.

Mechanical design & CAD

SolidWorks · Parts & assemblies · Engineering drawings

Prototyping & testing

Fabrication · Assembly · Fit testing · Troubleshooting

ECU calibration & datalogging

Engine control unit calibration and recorded operating data

Microcontrollers & electronics

Arduino · Sensors & motors · C/C++ · Python integration

Additive manufacturing

PLA · PETG · TPU · PA-CF
Material selection, fit, and print iteration

Project planning & proposals

RFP responses · WBS · Gantt charts · SOW
Budgets, scope, and timelines

02 / Small things, solved

Everyday objects.
Considered details.

03 / THE PERSON BEHIND IT
Ahren Becker in a suit and tie
Ahren BeckerBuilder. Always learning.

Nice to meet you.

A little curiosity.
A lot of
follow-through.

I'm a mechanical engineering student at North Central College in Naperville, Illinois. I like moving between the screen and the workbench—modeling a part, making a prototype, and figuring out what it can teach me.

Outside the build, I tutor STEM and bring the same preparation and teamwork I learned with North Central's 2024 national-championship football team.

Mechanical EngineeringNorth Central College · May 20282024 NCAA Division III National ChampionNorth Central College football · Tight end
A little more on paper
Ahren Becker running onto the field with his North Central College football teammates
North Central College football · Preparation. Accountability. Teamwork.

Beyond the workbench

Show up.
Listen. Follow through.

Football taught me to prepare before anyone is watching, take coaching seriously, and keep working when progress is slow. Being part of North Central's 2024 national-championship team made those habits part of how I work.

I bring that same approach to engineering: communicate clearly, stay accountable to the people beside me, and lead through consistent effort.

The approach / From the workbench

Make. Learn. Repeat.

A drawing is a starting point.
The useful part is what happens next.

Native CAD render · four textured rings and a white bolt-action body

01 / Make the idea inspectable

Give the idea
a shape.

Start with the layout, clearances, and how the parts need to move. A CAD render makes the shape and assembly easier to inspect.

Sensory pen: the original CAD assembly, with four textured rings and the updated finish study.

Explore the sensory pen

04 / Interactive work

RUNTIME / Featured game project
RUNTIME

INDEPENDENT GAME DEVELOPMENT

FLIP GRAVITY. OUTRUN SHADOWS.

A precision platformer inside a corrupted computer.

I’m building RUNTIME around gravity flips, glitch-shadow chases and chained midair dashes. That movement carries through the levels, multiplayer, customization and tools for making new routes.

Free Windows demo on Steam. Full game in development.

Actual Polarity gameplay: the inverted runner bursts toward a dash refill under a hazard wall.
FULL-GAME POLARITY TIME TRIAL / ORIGINAL GAMEPLAY FRAME
CAMPAIGN
10 chapters in development
RUNTIME MULTIPLAYER
2–4 campaign racers
CREATION TOOLS
Level editor + Workshop

MY WORK

Game development, movement and level design, pixel-art interface feedback, custom-level tools and release preparation.

01 / THE FEEL OF A RUN

MOVEMENT AND HAZARDS

Gravity orbs open ceiling routes. Refills turn one dash into a chain. A glitch shadow closes the gap behind you, keeping every landing and change of direction under pressure.

The runner dashes away from a glitch shadow toward the next refill.
GLITCH-SHADOW PURSUIT / FULL-GAME SCENE
A native cyan and magenta burst surrounds the runner during a chain of airborne dash refills.
DASH CHAIN / FULL-GAME TIME TRIAL
See how the movement works

02 / RACING THROUGH THE CAMPAIGN

RUNTIME MULTIPLAYER

RUNTIME Multiplayer brings 2–4 players into campaign racing. Choose a chapter range and carry placement points across the rounds.

Separate from the two-player Duels courses and single-player Time Trials. Multiplayer testing and refinement are ongoing.

Explore the full-game modes
Existing RUNTIME multiplayer gateway with Find, Host and Local entry options.
MULTIPLAYER GATEWAY / DEVELOPMENT UI

03 / TOOLS FOR THE NEXT ROUTE

BUILD AND PLAYTEST

Place walls, hazards, gravity gates, dash refills, checkpoints, spawn and finish points. Save a route, run it in playtest, then return to the canvas to adjust the next jump.

Gravity gateDash refillCheckpoint

The editor and Steam Workshop integration are part of the full game in development.

Inside the level editor
Native level editor canvas with an early starter draft, object palette, save and playtest controls.
EARLIER DEVELOPMENT UI / STARTER DRAFT

04 / PIXEL ART WITH PERSONALITY

SKINS AND COMPANIONS

Outfits, headwear and floating companions give the collection its own personality. These are actual game sprites; the core movement stays the same.

PRISM RUNNER appearance
PRISM RUNNER
CACHE CAT appearance
CACHE CAT
OVERCLOCK IMP appearance
OVERCLOCK IMP
HOME TEAM appearance
HOME TEAM
ROOT ACCESS appearance
ROOT ACCESS
CRYSTAL.EXE appearance
CRYSTAL.EXE
DINO BYTE appearance
DINO BYTE
Pocket CRT companion

POCKET CRT
One of the companions built for the collection. Native game art shown at an integer scale.

See the collection

PLAY THE DEMO. EXPLORE THE PROJECT.

The free demo includes four selected campaign chapters and two standard Race courses. The full-game modes and tools above are development previews.

Visit runtimegame.com

Have something in mind?

Let's make
something work.

ahren.becker13@gmail.com

Projects, progress, and professional connections.

Back to the work

Project detail

MADE BY AHREN / ON PAPER

Mechanical engineering · design & prototyping

Ahren Becker

North Central College · B.S. Mechanical Engineering
Minor in Business Economics · Expected May 2028

Download official résumé

Selected engineering work

SureShift transmission · Team coursework

Co-designed and assembled four forward ratios and reverse. Authored the 18-page drawing package and refined fit and alignment through 40+ printed gear prototypes.

AeroVolt wind turbine · Team coursework

Helped replace a failed belt drive with a direct generator connection. Designed custom SolidWorks parts and drawings; the team placed first in class for power output.

Desktop Companion · Independent

Built a printed desktop controller with a display and three multifunction buttons, C++ device software, and a Python bridge to Windows.

NANO DEFENDER · Independent

Designed and built a smartphone-controlled Arduino Nano robot with Bluetooth commands, motor and steering control, a status display, and distance-based stopping.

Tools & technical skills

SolidWorks · part and assembly modeling · engineering drawings · FDM 3D printing · fit testing · C/C++ · Python · Arduino · sensors and motors · Excel · technical reporting.

Proposal preparation: work breakdown structures, statements of work, budgets, Gantt charts, and timelines.

Experience & education

Self-employed Math & STEM Tutor · 2026–present
Photography Specialist, Dynamic Photo Systems & event photography · 2017–present
North Central College Football, tight end · 2024 national-championship team

Current coursework: Linear Algebra and Differential Equations, Dynamics, Electromechanics. Dean's List, Spring 2026; Academic All-Conference (CCIW), 2025.

ahren.becker13@gmail.com