
TEAM COURSEWORK · MECHANISMS
SureShift
A printed transmission with four forward ratios and reverse. My focus: gear fit, assembly, and engineering drawings.
Ahren Becker / Mechanical Engineering
I'm Ahren Becker. A mechanical engineering student turning ideas into working hardware, useful objects, and playable worlds.
CAD / STUDIO RENDER01 / Selected work
From a CAD model to a working build.
The decisions, the iterations, and my part in each.
Team projects · Shared builds, individual contributions.

TEAM COURSEWORK · MECHANISMS
A printed transmission with four forward ratios and reverse. My focus: gear fit, assembly, and engineering drawings.

TEAM COURSEWORK · MECHANICAL DESIGN
A wind turbine redesigned around a direct generator connection. Co-designed and built with my course team.
Independent design, fabrication, and integration.
PHONE → ROBOTStudio visualization
INDEPENDENT DESIGN & BUILD · ROBOTICS
A smartphone-controlled robot. Bringing the printed chassis, electronics, and control software together.
Small device.INDEPENDENT DESIGN & BUILD · EMBEDDED SYSTEMS
A physical interface for Windows. Enclosure design, device software, and a Python bridge in one build.

Personal automotive work
Hands-on mechanical upgrades across intake and exhaust, braking, suspension, wheels and tires, steering, aero, and interior components.
Component compatibility and mechanical troubleshooting, alongside ECU calibrations I wrote, flashed, datalogged, and refined.
Ask me about this workFrom design to delivery
A practical toolkit for making physical systems work.
SolidWorks · Parts & assemblies · Engineering drawings
Fabrication · Assembly · Fit testing · Troubleshooting
Engine control unit calibration and recorded operating data
Arduino · Sensors & motors · C/C++ · Python integration
PLA · PETG · TPU · PA-CF
Material selection, fit, and print iteration
RFP responses · WBS · Gantt charts · SOW
Budgets, scope, and timelines
02 / Small things, solved

Nice to meet you.
I'm a mechanical engineering student at North Central College in Naperville, Illinois. I like moving between the screen and the workbench—modeling a part, making a prototype, and figuring out what it can teach me.
Outside the build, I tutor STEM and bring the same preparation and teamwork I learned with North Central's 2024 national-championship football team.

Beyond the workbench
Football taught me to prepare before anyone is watching, take coaching seriously, and keep working when progress is slow. Being part of North Central's 2024 national-championship team made those habits part of how I work.
I bring that same approach to engineering: communicate clearly, stay accountable to the people beside me, and lead through consistent effort.
The approach / From the workbench
A drawing is a starting point.
The useful part is what happens next.

01 / Make the idea inspectable
Start with the layout, clearances, and how the parts need to move. A CAD render makes the shape and assembly easier to inspect.
Sensory pen: the original CAD assembly, with four textured rings and the updated finish study.
04 / Interactive work
INDEPENDENT GAME DEVELOPMENT
A precision platformer inside a corrupted computer.
I’m building RUNTIME around gravity flips, glitch-shadow chases and chained midair dashes. That movement carries through the levels, multiplayer, customization and tools for making new routes.
Free Windows demo on Steam. Full game in development.

MY WORK
Game development, movement and level design, pixel-art interface feedback, custom-level tools and release preparation.
01 / THE FEEL OF A RUN
Gravity orbs open ceiling routes. Refills turn one dash into a chain. A glitch shadow closes the gap behind you, keeping every landing and change of direction under pressure.
02 / RACING THROUGH THE CAMPAIGN
RUNTIME Multiplayer brings 2–4 players into campaign racing. Choose a chapter range and carry placement points across the rounds.
Separate from the two-player Duels courses and single-player Time Trials. Multiplayer testing and refinement are ongoing.
Explore the full-game modes
03 / TOOLS FOR THE NEXT ROUTE
Place walls, hazards, gravity gates, dash refills, checkpoints, spawn and finish points. Save a route, run it in playtest, then return to the canvas to adjust the next jump.
The editor and Steam Workshop integration are part of the full game in development.
Inside the level editor
04 / PIXEL ART WITH PERSONALITY
Outfits, headwear and floating companions give the collection its own personality. These are actual game sprites; the core movement stays the same.








POCKET CRT
One of the companions built for the collection. Native game art shown at an integer scale.
PLAY THE DEMO. EXPLORE THE PROJECT.
The free demo includes four selected campaign chapters and two standard Race courses. The full-game modes and tools above are development previews.
Have something in mind?
ahren.becker13@gmail.com
Projects, progress, and professional connections.